Judgment of the Dark Knight

Constructed By: Stormsbourne

Everyone thinks they can fix the bad boy, but in this deck you absolutely can. Cecil hurts, but only for a short time, and he’ll do a great job making up for his past mistakes. I actually love Cecil, Dark Knight as a Party Leader because it makes your goal to lose life as fast as possible to get him flipped. It feels very counter-intuitive, and decks that make you take risks are always a blast to pilot.

Deck List

Command Zone (2)
Cecil, Dark Knight (FIN) 525
Battle Menu (FIN) 9

Creatures (16)
Adelbert Steiner (FIN) 3
Ashe, Princess of Dalmasca (FIN) 7
Ahriman (FIN) 87
Cloud, Midgar Mercenary (FIN) 10
Danitha Capashen, Paragon (FCA) 22
Dion, Bahamut’s Dominant (FIN) 376
Gaelicat (FIN) 22
Judge Magister Gabranth (FIN) 230
Kain, Traitorous Dragoon (FIN) 105
Squall, SeeD Mercenary (FIN) 243
Sram, Senior Edificer (FCA) 3
Summon: Knights of Round (FIN) 359
Syr Konrad, the Grim (FCA) 10
Tonberry (FIN) 122
Weapons Vendor (FIN) 40
Zack Fair (FIN) 45

Instants (7)
Fate of the Sun-Cryst (FIN) 19
Fight On! (FIN) 100
Overkill (FIN) 109
Restoration Magic (FIN) 30
Sephiroth’s Intervention (FIN) 116
Slash of Light (FIN) 32
You’re Not Alone (FIN) 44

Enchantments (1)
Sidequest: Catch a Fish (FIN) 31

Artifacts (12)
Aettir and Priwen (FIN) 350
Black Mage’s Rod (FIN) 90
Crystal Fragments (FIN) 13
Dark Knight’s Greatsword (FIN) 95
Dragoon’s Lance (FIN) 17
Genji Glove (FIN) 258
Lion Heart (FIN) 261
Monk’s Fist (FIN) 265
Paladin’s Arms (FIN) 28
The Darkness Crystal (FIN) 335
White Auracite (FIN) 41
White Mage’s Staff (FIN) 42
Lands (22)
Adventurer’s Inn (FIN) 271
Crossroads Village (FIN) 276
Insomnia, Crown City (FIN) 282
Plains (FIN)
Starting Town (FIN) 289
Swamp (FIN)