Judgment of the Dark Knight

Constructed By: Stormsbourne

Everyone thinks they can fix the bad boy, but in this deck you absolutely can. Cecil hurts, but only for a short time, and he’ll do a great job making up for his past mistakes. I actually love Cecil, Dark Knight as a Party Leader because it makes your goal to lose life as fast as possible to get him flipped. It feels very counter-intuitive, and decks that make you take risks are always a blast to pilot.

Deck List

Command Zone (2)
1 Cecil, Dark Knight (FIN) 525
1 Battle Menu (FIN) 9

Creatures (16)
1 Adelbert Steiner (FIN) 3
1 Ashe, Princess of Dalmasca (FIN) 7
1 Ahriman (FIN) 87
1 Cloud, Midgar Mercenary (FIN) 10
1 Danitha Capashen, Paragon (FCA) 22
1 Dion, Bahamut’s Dominant (FIN) 376
1 Gaelicat (FIN) 22
1 Judge Magister Gabranth (FIN) 230
1 Kain, Traitorous Dragoon (FIN) 105
1 Squall, SeeD Mercenary (FIN) 243
1 Sram, Senior Edificer (FCA) 3
1 Summon: Knights of Round (FIN) 359
1 Syr Konrad, the Grim (FCA) 10
1 Tonberry (FIN) 122
1 Weapons Vendor (FIN) 40
1 Zack Fair (FIN) 45

Instants (7)
1 Fate of the Sun-Cryst (FIN) 19
1 Fight On! (FIN) 100
1 Overkill (FIN) 109
1 Restoration Magic (FIN) 30
1 Sephiroth’s Intervention (FIN) 116
1 Slash of Light (FIN) 32
1 You’re Not Alone (FIN) 44

Enchantments (1)
1 Sidequest: Catch a Fish (FIN) 31

Artifacts (12)
1 Aettir and Priwen (FIN) 350
1 Black Mage’s Rod (FIN) 90
1 Crystal Fragments (FIN) 13
1 Dark Knight’s Greatsword (FIN) 95
1 Dragoon’s Lance (FIN) 17
1 Genji Glove (FIN) 258
1 Lion Heart (FIN) 261
1 Monk’s Fist (FIN) 265
1 Paladin’s Arms (FIN) 28
1 The Darkness Crystal (FIN) 335
1 White Auracite (FIN) 41
1 White Mage’s Staff (FIN) 42
Lands (22)
1 Adventurer’s Inn (FIN) 271
1 Crossroads Village (FIN) 276
1 Insomnia, Crown City (FIN) 282
9 Plains (FIN)
1 Starting Town (FIN) 289
9 Swamp (FIN)