Rydia’s Chocobo Whistle

Constructed By: Elzie

Use Rydia’s Landfall to put Enchantment Creatures in the graveyard, and her tap ability to pull them back out. High chance to get a high mana cost creature on potentially turn 3 Yuna’s Whistle, and the few low mana creatures earn their keep. Gau is a monster early on as it will combo with Rydia’s summons and scales throughout the game even without spending a Whistle. Zell scales well and can be shored up with a Whistle. The high-mana non-Enchantment creatures could be swapped for more summons, but I pulled Ramuh and Ifrit out in favor of a few higher utility non-Enchantment creatures. Other than those I think I have all the valid summons in the set, if so they are worth considering.

Deck List

Command Zone (2)
1 Rydia, Summoner of Mist
1 Yuna’s Whistle

Creatures (17)
1 Diamond Weapon
1 Flayer of the Hatebound
1 Gau, Feral Youth
1 Gladiolus Amicitia
1 Jumbo Cactuar
1 Summon: Bahamut
1 Summon: Brynhildr
1 Summon: Esper Valigarmanda
1 Summon: Fat Chocobo
1 Summon: Fenrir
1 Summon: G.F. Cerberus
1 Summon: Kujata
1 Summon: Magus Sisters
1 Summon: Titan
1 Ultima, Origin of Oblivion
1 Umaro, Raging Yeti
1 Zell Dincht

Sorceries (10)
1 Chocobo Kick
1 Clash of the Eikons
1 Commune with Beavers
1 Esper Origins
1 Random Encounter
1 Reach the Horizon
1 Rydia’s Return
1 Sorceress’s Schemes
1 Ultimate Magic: Meteor
1 Unexpected Request

Instants (6)
1 Chaos Warp (FIC)
1 Fire Magic
1 Galuf’s Final Act
1 Self-Destruct
1 Thunder Magic
1 Tifa’s Limit Break

Artifacts (4)
1 Blitzball
1 Instant Ramen
1 Lunatic Pandora
1 Summoner’s Grimoire
Lands (21)
1 Adventurer’s Inn
1 Capital City
1 Crossroads Village
1 Eden, Seat of the Sanctum
7 Forest (FIN)
1 Gongaga, Reactor Town
1 Lindblum, Industrial Regency
8 Mountain (FIN)