Rydia’s Chocobo Whistle

Constructed By: Elzie

Use Rydia’s Landfall to put Enchantment Creatures in the graveyard, and her tap ability to pull them back out. High chance to get a high mana cost creature on potentially turn 3 Yuna’s Whistle, and the few low mana creatures earn their keep. Gau is a monster early on as it will combo with Rydia’s summons and scales throughout the game even without spending a Whistle. Zell scales well and can be shored up with a Whistle. The high-mana non-Enchantment creatures could be swapped for more summons, but I pulled Ramuh and Ifrit out in favor of a few higher utility non-Enchantment creatures. Other than those I think I have all the valid summons in the set, if so they are worth considering.

Deck List

Command Zone (2)
Rydia, Summoner of Mist
Yuna’s Whistle

Creatures (17)
Diamond Weapon
Flayer of the Hatebound
Gau, Feral Youth
Gladiolus Amicitia
Jumbo Cactuar
Summon: Bahamut
Summon: Brynhildr
Summon: Esper Valigarmanda
Summon: Fat Chocobo
Summon: Fenrir
Summon: G.F. Cerberus
Summon: Kujata
Summon: Magus Sisters
Summon: Titan
Ultima, Origin of Oblivion
Umaro, Raging Yeti
Zell Dincht

Sorceries (10)
Chocobo Kick
Clash of the Eikons
Commune with Beavers
Esper Origins
Random Encounter
Reach the Horizon
Rydia’s Return
Sorceress’s Schemes
Ultimate Magic: Meteor
Unexpected Request

Instants (6)
Chaos Warp (FIC)
Fire Magic
Galuf’s Final Act
Self-Destruct
Thunder Magic
Tifa’s Limit Break

Artifacts (4)
Blitzball
Instant Ramen
Lunatic Pandora
Summoner’s Grimoire
Lands (21)
Adventurer’s Inn
Capital City
Crossroads Village
Eden, Seat of the Sanctum
Forest (FIN)
Gongaga, Reactor Town
Lindblum, Industrial Regency
Mountain (FIN)