Mama, Just Killed a Man

Constructed By: Mattie Schraeder

I’ve been going back and forth for a while about whether my Sephiroth deck’s Party Leader should be Sephiroth, Planet’s Heir or Sephiroth, Fabled SOLDIER, and ultimately chose the option. Adding in the provides a lot more control as well as more surveil abilities. I also feel like getting out Emblem: Sephiroth, One-Winged Angel is less valuable as a Party Leader ability, since once it’s out you won’t need to try and transform Sephiroth again.

The goal of this deck is to try and cast Sephiroth, Planet’s Heir for as much value as he can get. With any luck you’ll get a good chunk of counters by the time he’s ready to be cast. Sephiroth’s Intervention is mostly for flavor, but by the time your Party Leader is on the board, targeted removal becomes very useful to further power him up.

Deck List

Command Zone (2)
1 Sephiroth, Planet’s Heir
1 Sephiroth’s Intervention

Creatures (13)
1 Ahriman
1 Al Bhed Salvagers
1 Emet-Selch of the Third Seat
1 Il Mheg Pixie
1 Locke Cole
1 Matoya, Archon Elder
1 Namazu Trader
1 PuPu UFO
1 Sephiroth, Fabled SOLDIER (FIN) 317
1 Shinra Reinforcements
1 Ultimecia, Time Sorceress
1 Undercity Dire Rat
1 Xande, Dark Mage

Instants (10)
1 Deadly Dispute (FCA)
1 Deadly Embrace
1 Dig Through Time (FIC)
1 Dreams of Laguna
1 Eject
1 Fight On!
1 Magic Damper
1 Overkill
1 Swallowed by Leviathan
1 Vayne’s Treachery

Sorceries (6)
1 Combat Tutorial
1 Evil Reawakened
1 Resentful Revelation
1 Retrieve the Esper
1 Syphon Mind (FIC)
1 The Masamune (FIN) 353

Enchantments (1)
1 Stuck in Summoner’s Sanctum

Artifacts (6)
1 Ether
1 Lunatic Pandora
1 Magitek Scythe
1 Phantom Train
1 Talisman of Dominance (FIC)
1 The Lunar Whale
Lands (22)
1 Ash Barrens (FIC)
1 Clive’s Hideaway
1 Crossroads Village
8 Island
1 Midgar, City of Mako
8 Swamp
1 Treno, Dark City
1 Underground River (FIC)